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PC Gamer (Italian) 35
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PC Gamer IT CD 35 2-2.iso
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Blood Demo
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DATA
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CARS
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VLAD3
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64x48x8
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VLAD3.TXT
Wrap
Text File
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1998-05-11
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2KB
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43 lines
FRANKF.PIX // Cockpit forward image file names
15,17,335,178 // Left, top, right, bottom rendering coordinates
FRANKL.PIX // Cockpit left image file names
15,19,335,187 // Left, top, right, bottom rendering coordinates
FRANKR.PIX // Cockpit right image file names
15,19,335,162 // Left, top, right, bottom rendering coordinates
d,46,73,SPEEDO0.PIX,7 // Speedo type, x, y, filename, x-pitch
d,103,191,SPEEDO0.PIX,7 // Speedo type, x, y, filename, x-pitch
a,12,16,TACHO.PIX,57,57,0,21,215,0,-4 // tacho type, x, y, filename, x-pitch
d,103,199,TACH0.PIX // Tacho x, y, filename
33,73,GEARS.PIX // Gear display x,y,image (external)
150,180,GEARS.PIX // Gear display x,y,image (internal)
7 // Number of hands frames
154,164,HANDS06R.PIX,0,0,none // Left-most hands frame
164,173,HANDS05R.PIX,0,0,none // Leftish hands frame
178,185,HANDS04R.PIX,54,206,HANDS04L.PIX // Leftish hands frame
183,195,HANDS03R.PIX,55,195,HANDS03L.PIX // Centre hands frame
183,199,HANDS02R.PIX,60,188,HANDS02L.PIX // Rightish hands frame
0,0,none,64,180,HANDS01L.PIX // Rightish hands frame
0,0,none,60,171,HANDS00L.PIX // Right-most hands frame
262,30,349,63 // Left, top, right, bottom of mirror
0,0,52,46 // Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)
31,27,1,1,2,3,1,ENGDMB.PIX // Engine damage x,y,flash1..5
32,44,1,1,2,3,1,TRNDMB.PIX // Transmission damage x,y,flash1..5
25,44,1,1,2,3,1,STRDMB.PIX // Steering damage x,y,flash1..5
24,31,1,1,2,3,1,LBRKDMB.PIX // lf brake damage x,y,flash1..5
44,31,1,1,2,3,1,RBRKDMB.PIX // rf brake damage x,y,flash1..5
24,72,1,1,2,3,1,LBRKDMB.PIX // lr brake damage x,y,flash1..5
44,72,1,1,2,3,1,RBRKDMB.PIX // rr brake damage x,y,flash1..5
18,30,1,1,2,3,1,TYRDMB.PIX // lf wheel damage x,y,flash1..5
50,30,1,1,2,3,1,TYRDMB.PIX // rf wheel damage x,y,flash1..5
18,71,1,1,2,3,1,TYRDMB.PIX // lr wheel damage x,y,flash1..5
50,71,1,1,2,3,1,TYRDMB.PIX // rr wheel damage x,y,flash1..5
0,0,6,35,DAMASKALPHA.PIX
0 // Number of dimmed areas (external)
0 // Number of dimmed areas (internal)